MB2: How to discover that one line that was swapped for an alt?

Loving the promise of “find the needle in the AAF Haystack” shown in the What’s New video.

But… it seems predicated on having linked-media in the Matchbox “New” timeline.

My dream is to load Premiere-generated XML Old and New, and to reveal all the audio added, since last cut, omitting any audio which is simply slipped.

(My current project is perfect use-case for this; but is based on Embedded AAF workflow; and it’s proven hard to change that easily. Editors keep placing a dialogue line or SFX here and there across 35 audio tracks, and I want to shine a laserbeam on them, lest they be lost!)

Tried looking at DIFF w/ an audio-clips analysis; w music tracks muted on both old and new; on Diff lane, mainly just see large swaths of “Audible Diff” regions.

Any approaches I’m missing here?

Yeah, embedded AAFs destroy all the metadata - so you’re up shit creek with those. I don’t know why people still do it.

Premiere XML for OLD/NEW can be compared and then the remaining “unmatched” clips are the ones that have been added. Use the list view to show them. Or you can Just ask MB to “Assemble Unmatched in DAW”… But that obviously assumes you have the media files that those clips link to.

You could use dialog guide tracks for the matching step and then make sure you’ve got audible DIFFs enabled. That’s a really fool-proof way of identifying where something actually sounds different.

Some people like to use Video Matching, but then manually call Scan for Audible Diffs. So you get a reconform based on picture and DIFFs for anywhere that audio did not follow the same recut (or is entirely new).

Thinking out loud… if you only have embedded AAFs… but you do have original media…
You could do a match-back for all the AAF clips, so now you basically have those clips referencing the correct files. Delete all the misleading embedded AAF clips and then run matchup Audio Clips. Now anything unmatched will be newly added clip and you can send them to PT using “Assemble in DAW”. Bit of a convoluted workflow, but it should work.

Ah!! Excellent; I’d missed the selectors to view “matched” and “unmatched”… sure enough, they appear to have added FOUR sound effects this round, buried in the trax.

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