Thanks for the response. Yea we’re cutting to picture using Reaper, the rationale is that I work predominantly with video games where Reaper is ubiquitous and there is a set of tools that facilitate the rest of the audio process (Reaper to middleware to game engine) that only work with Reaper. The efficiency these tools give us out way any benefits that a more post-centric DAW (Protools, Nuendo) might give us.
I’ve run into another problem when using Matchbox with animations (rather than filmed sequences), lightning updates and VFX/animation (e.g. hair) often completely throw the matching process when using video files only. To the human eye these shots are the same, but are usually unmatched by matchbox, this is completely understandable, but I wondered if it was possible to relax the matching algorithm in some way to accommodate these kinds of changes?